![]() ![]() Imagine everything you could ever want in a single space game: Combat, trade, rich stories, detailed graphics, massive online communities, real physics. Imagine all of that in a single game created by the person who virtually birthed the space sim genre. The 1993 computer game Wing Commander: Privateer wasn't the first to merge free market trading with exciting space combat, but it was the first to combine them in a lovingly rendered sandbox where. That's Star Citizen, a new game in development by Chris Roberts, the man behind Wing Commander and Privateer. It sounds sublime, and it could re-energize the long dormant genre, but it's also mostly still in just Roberts head. Right now, Star Citizen is just a pitch and a prototype. Last week, I sat down with Roberts for what was meant to be an hour meeting. It took two hours for him to walk me through the intricacies of his vision, to show me the prototype that was so detailed I could see the threading in a flight suit and the rivets in a ship, to explain the sweeping political backstory, the science of his universe, and the math of his creation's economy. The concept, which I even had a chance to play for a minute or two, is breathtaking, but it all rests on a single bet. To make Star Citizen a reality, Roberts needs $2 to $4 million dollars in gamer backing. A lot of what can be called 'the perfect ship' depends on your preference. When you first start the game, you have a very basic ship which you should upgrade before attempting plot missions. ![]() In stark contrast to games like Privateer (below), you can play them and feel like you. Wing Commander Privateer GAME NOTES Welcome to the Privateer section of CIC Game Guides. As Grayson Burrows you inherited a small old scout. Over 10 years later a small group of privateer enthusiasts reintroduced the game with a new graphic engine and real 3D spaceflight. The player assumes the role of a privateer. Back in 1993 Privateer was released as part of the Wing Commander series and became a great success in the gaming industry. That's not to make the game, that's to prove to much bigger investors there's enough interest that they should drop in the rest of the money needed to build the online universe. A factory of bona fide classics that still have the rare ability to make the past feel somehow worthwhile. Wing Commander: Privateer is a space trading and combat simulation. Roberts' pitch is a intoxicating mix of nostalgia and showmanship, peppered with just a dash of reality in the form of a working prototype. Once we sit down and he starts walking me through the ideas behind the game, the lofty goals and endless directions it could go, he doesn't stop. "What happens if you don't get the money?" Not until close to the end of the marathon meeting, when I ask him a question he doesn't seem prepared for. Roberts looks genuinely taken aback, as if the idea that gamers would fail to help hadn't occurred to him. ![]()
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